How might we use e-tools to amplify the learning in Design Thinking?

In teaching, if an e-tool will amplify the learning we are aiming for then it is worth using that tool. Today I started musing on the learning occurring when I use Design Thinking in my classes and where e-tools may have an amplification effect.

Late last year I wrote about why I feel Design Thinking is a powerful pedagogical approach and recently I wrote about what this looks like for one of my modules.

Within this module students used e-tools to:

  • collaborate on Google Docs when generating and refining questions
  • a variety of tools for prototyping – Minecraft, house design sites, Google sites
  • a couple had website products they developed

Now these are all good uses of e-tools but I don’t feel they are unlocking an extra level of learning that other tools wouldn’t. I’m sure there is an opportunity here, I just can’t see it yet.

So, how might we use e-tools to amplify the already awesome learning that occurs during the Design Thinking process?

 

This post was Day 9 of My Questioning Quest.